"If love's a word that you say, then say it, I will listen" - Start the Machine, Angels and Airwaves In stories everywhere, we see love being a huge motivating factor for many characters. Yet in games such as D&D, I've seen it very little. PC's either have romances with NPC's that don't really go anywhere. So far in my games, there's little romance between PC characters. I'm hoping that will change soon (especially when you throw a couple into a game). How do I incorporate that change? By thinking about what love actually is, means and how we feel it. Psychologists will tell us there are many different kinds of love. I'm not trying to analyze each aspect/difference in a relationship, but just in general. When we are in love, we feel invincible, especially if the task at hand is related to the one we love. Slaying a dragon, is easy when it holds our love in its sinister clutches. With love, we will face any fear, accept a...
Thoughts on Games and Game Design