The big day arrived, and my 4e game took off. This post will discuss the preparation, character creation, and overall session, as I felt a lot of it started to click together as one giant post rather than a bunch of small ones. My plan for 4e is to take advantage of all the amazing work that was released - seriously, there are a ton of awesome smaller adventures that were available with a DDI subscription from Dragon/Dungeon magazine. While many talk about Reavers of Harkenwold & Madness at Gardmore Abbey as major 4e adventures (and seriously, this shouldn't be ignored, as they are done very well), I also wanted to take a number of the smaller dungeon crawls and use them to help get things rolling. As a DM, taking these already published adventures gave me a few advantages: I didn't have to create the entire adventure from scratch I could focus on things like encounter design/monster choices and adjust as needed I could understand the general hook and adjust as needed fo...
Thoughts on Games and Game Design