Skip to main content

Unboxing Icingdeath

"Chill!" - Mr. Freeze

I've lately been on an ebay kick.  I've been searching for minis and trying to find some cool stuff for my campaigns.  I stumbled across the gargantuan dragons, and I felt like they would be an awesome epic threat to my campaigns (as well as being dragons).  Unfortunately, most of them were pretty expensive and hard to find.  

I did some exploring on Amazon, and I was able to stumble across a gargantuan white dragon for cheap.  I quickly ordered the special set.  

And so today, I was able to unbox it.

The dragon came in this box.




After cutting the tape and opening it up, I pulled out the cardboard that the miniatures were attached to.



Inside the box was another little case with the map, scenario packet, and the cards.




Once that was done, it was time to look at the minis.  Wulfgar and Drizzt seemed to have paint jobs that were sub par for most of the other minis I have purchased, and Wulfgar's hammer was broken.  I searched for the other half, but couldn't find it.  Oh well.  It's a small price to pay, as I got a great deal on the minis.  Honestly, the Wulfgar mini could now be used as a brawling fighter, or something else.  Minis don't even have to be perfect for PC's.  People need to use their imagination as well, so I'm not really upset. 

Happy with two new minis!

The dragon on the other hand was perfect, which was exactly what I wanted. 




The package also came with a double sided map, a snow village and an ice cave.  Both are really cool and fit with the theme.  I could see these being used in my campaigns for mountainous regions or even locations in the Elemental Chaos or the Prince of Frost's demesne.  I did notice that the village looks very similar to the snow village map from the Monster Vault.  It's not a big deal, as they can be combined to create one large village.

Ice Village from the boxed set
Monster Vault Map
Ice Cavern
Frenzy, Alfred the Wise, Ragnarok and Gregg go toe to toe with the dragon while Caitrisana fires spells at it.  Llenherd stands by to protect the eladrin warlock, on Ragnarok's orders.
Special thanks to my girlfriend for her overwhelming support on this entire blog.  You're the best.

Comments

Popular posts from this blog

Revisiting 4th Edition - Fortune Cards

An interesting mechanic that caught my eye as I returned to 4e was that of Fortune Cards. As I previously stated in an earlier post, one of the stores by my house still had a few packs of Fury of the Feywild. Those that have read this blog or read my tweets know that I am huge fan of the Feywild and the fey creatures that inhabit that realm, so when I was perusing 4e things from the past, picking up packs of cards with 'Feywild' in the set name was a no-brainer.                                                                                                                        As I tweeted while writing this post, it's amazing to me that despite the Fortune Cards arriving on scene circa ...

Revisiting the Trinket Lord

As I’ve gone back to dive into the options that are 4e D&D, I took another hard look at something near and dear to my heart: my 4e published article, The Trinket Lord. Published in Dungeon 205 (August 2012), it was another article in the Court of Stars series about the Archfey. With GenCon 2017 occurring right now, I figured it's a good time to talk about such things again.  I had always found the Court of Stars articles extremely intriguing and full of adventure hooks, but when I pitched this article, only two existed, The Prince of Frost (Dragon 374) and the Bramble Queen (Dungeon 185). The Trinket Lord was originally pitched back in April 2012, when WotC accepted article submissions for their Dragon and Dungeon magazines. My contact for the entire process was Greg Bilsland (which was a major “whoa!” moment for me). I consider my relatively short interactions with Greg to have been extremely insightful, as he gave me a good mix of compliments and critiques and helped me ...

4e Campaign - Session 1: Prey For Smiley Bob

 The big day arrived, and my 4e game took off. This post will discuss the preparation, character creation, and overall session, as I felt a lot of it started to click together as one giant post rather than a bunch of small ones. My plan for 4e is to take advantage of all the amazing work that was released - seriously, there are a ton of awesome smaller adventures that were available with a DDI subscription from Dragon/Dungeon magazine. While many talk about Reavers of Harkenwold & Madness at Gardmore Abbey as major 4e adventures (and seriously, this shouldn't be ignored, as they are done very well), I also wanted to take a number of the smaller dungeon crawls and use them to help get things rolling. As a DM, taking these already published adventures gave me a few advantages: I didn't have to create the entire adventure from scratch  I could focus on things like encounter design/monster choices and adjust as needed I could understand the general hook and adjust as needed fo...