Captain Tarkin: It's when things do not go as planned that concerns me. What then? Anakin Skywalker: It's when things don't go as planned that we Jedi are at our best. Trust me. - Star Wars: The Clone Wars: The Citadel 3.18 One of the traits that most Dungeon Masters (and everyday people in general) have trouble with is spontaneity. People freeze with the thought of going into a situation unprepared, whether in real life or in gaming. Today, I had a "real life" situation where I had to be spontaneous. I had to go to a meeting to present to a director of a program. The meeting was supposed to be cancelled, but the e-mail service got jacked up and didn't process until halfway through the meeting. It didn't matter. We continued anyway. Afterwards, I realized how calm and comfortable I felt during the entire thing. Why was this? What made being spontaneous work? The only time I had to gather my thoughts was during the ...
Thoughts on Games and Game Design