I'm late, I'm late!" - the White Rabbit
With the holiday season upon us, I spent the weekend with friends and family doing some of the great traditions that we do around here. Because of that, my weekend was occupied and I didn't update.
As I've mentioned before, I'm getting ready to run the adventure Evil Tide in a couple of weeks. I have some brand new D&D players going to join in the fray, so it's been my duty to help them create characters and feel involved in the story.
I've given them the information that the adventure will start in Genkar (which is where I base most of my adventures around). I like to ask them questions like "Why are you in Genkar?"; "What do you like about the city?", etc. However, in order to get an idea of some of the people of Genkar, I've put together a small document that presents some of the movers and shakers. With this, I'm hoping some players will tell me of an affiliation they would like to have with one or more of those Council members, which will give me a good way to hook them into the story.
In my experience, you can never have enough ways to hook your players.
So, I present to you my document, the Council of Genkar. Images belong to their owners; I simply did some searching until I found pictures I liked.
Introduction
To many, the coastal city of Genkar
is a great trade hub where countless merchants gather to trade and barter over
items they have crafted, stolen, or traded for. In reality, Genkar is something much
greater. Its noble history is mostly
forgotten by the average commoner, despite all the reminders throughout the
city. This document gives a brief
outline of the city, in hopes that this might give players ideas for their
characters.
Overview
Emblem: Gold Dragon
Leaders:
Steward (Aadris) and the Merchant Council (House Sierett, The Fabricators,
Janubiz, Mixximaggi, Voenn)
House Sierett
Leader: Camilla Sierett
Sigil:
House
Sierett is responsible for the collection and manufacturing of goods in the
Genkar area. They had earlier been
working to create a logging complex, bringing wood and raw materials from the
forests surrounding Genkar back into the main city to use for the construction
of lodgings and war machines. However, a
Cult of Orcus has ransacked the site and were performing rituals, scattering
the workers. Voenn of the Merchant
Council hired a group to take care of the cultists, allowing House Sierett to
continue their business plans.
Sierett
Manor lies along the northwestern end of Genkar. It has its own private docks and an
artificial harbor of sorts.
House
Sierett has a strong affinity with Shadowborn, the name given to those who
original hail from the Shadowfell.
The Fabricators
Leader: Entaroh Gebung
Sigil:
The
Fabricators are a guild of alchemists, artificers and engineers. They specialize in the construction of
numerous magical items and machinery.
Many of the airships in the world are built and maintained by the guild,
though rumors of airship piracy has led many to believe that the Fabricators
cannot control their creations as well as they would like.
It is
also known that the Fabricators are expert construct makers, effectively giving
themselves an army. A high ranking
warforged (magical construct) named 138 is said to be the overseer of the
constructs.
Many
Fabricators products, such as alchemical items and magically produced weapons
are exported from Genkar. Crates bearing
their sigil are loaded onto ships bound for far off continents, while the
captains of such vessels are constantly on the lookout for mercenaries who
would escort the goods to their destinations.
Janubiz the Whirlpool
Rider
Sigil:
Janubiz
is an ex-pirate, or privateer as he likes to refer to himself. It is well known that he spent much of his
early life exploring various planes and places of the world seeking treasure
and wealth. As time went on, the wily
githzerai realized that he could create even more profit if he was able to sell
his wares and create various outposts and bases throughout the planes. And so, on the continent of Aradove, in the
city of Genkar, Janubiz has risen to prominence through his uniting of many of
the ‘treasure hunters’ than have already been established through the region. Rival gangs have been united under him, and a
great decline in petty thefts was seen.
Janubiz
also commands a large fleet of ships, used, as he puts it, for trade. In reality, some of these ships are used for
various pirating excursions along Aradove’s coast, sometimes sailing to the far
end to do business with Bloodsand.
Others sail farther west, only to return with exotic treasures one can
only find in other lands.
His
sigil is only as a means of identification of Privateer’s Papers, documents
that allow a ship to enter and leave Genkar at-will. Visiting ships must pay a hefty fine, and
those that choose not to pay suddenly find their ships confiscated.
Mixximaggi (Mixxi)
Somewhat of a commoner, the
tiefling Mixximaggi (known to many as Mixxi) acts as a voice for the common
people of Genkar. From her small
clothing shop in the Council District (called Mixximaggi’s Boutique), she
mingles with the people, giving them a bit of her life and they give her
theirs. Because of the sheer number of
citizens that admire and respect her, a few on the Council see her as somewhat
of a threat.
It is unknown what Mixxi’s true
motivations are, but she is not above meddling in the affairs of others. In fact, she seems to do so quite openly,
sometimes sending adventures into the affairs of others on the Council.
Voenn
A soft spoken, quiet man,
Voenn has seen many years and has studied long in the history of Genkar. He thinks before he acts, and seems to grow
impatient with many of the bickerings between members of the Council. At times, it is by his own doing and involving
others that issues become resolved.
Voenn
is a valuable ally to any who seek to navigate their way through Genkar. Many believe he possesses some skill in the
arcane arts, as some of his abilities seem out of place for a man of his age.
Aadris
Descended from the founders of
Genkar, Aadris now sits on the ruling chair of the Steward. A man of action, he is quick to declare blame
and demand retribution. Many of the other
council members see him as a pawn that they can work to get what they want.
As
Steward, Aadris controls much of the Genkarian army and guard. Before his ascension to stewardship, he
served in the army as well.
He has no sigil, as his
emblem is that of Genkar, the Gold Dragon.
Comments
Post a Comment