Skip to main content

Living Ravnica

"Enter those who are starving and sick.  You are welcome among the Swarm when the rest of Ravnica rejects you."
- Golgari Guildgate inscription

I have been away from writing for a while.  One reader even asked me if I was continuing the blog.  I laughed and told him that yes, I still plan on blogging and writing, I was just pursuing other things.  Creative outlets and non-RPG related things.  Life always needs a balance, and I was working on my own.

I'm pleased to announce that I will be playing in a play-by-post game set up in the Magic the Gathering world of Ravnica.  My good friend, Raphael Romo, invited me to play and so I took him up on the offer.  Currently, we have need of more players, so if you are interested, please let me know.


For those that know nothing about Ravnica, it is a world where every inch is covered by city.  Buildings stretch out across the horizon, while ruins and crumbled mansions dot the undercity.  Ten guilds run the city, each with their different agendas and traits.

Living Ravnica will be run using the latest playtest packet for D&DNext.  One of my pet projects during the last few weeks was going through the bestiary and putting together an Excel document detailing what monsters would be appropriate for the various guilds.  I've also been working on my character, Vylokir, the Golgari Wizard.  I've included his stat block below.

 

Vylokir, Golgari Mage, Level 3
High Elf Wizard; Medium, Speed 30 ft; Low-light vision
HP: 20 (may roll instead); AC: 12
STR 8 (-1)
CON 14 (+2)
DEX 14 (+2)
WIS 12 (+1)
INT 17 (+3)
CHA 10 (+0)

Skills: Intimidate, Sneak, Climb, Handle an Animal
Trait: Bad Reputation

Cantrips: Chill Touch, Mage Hand, Mage Armor, Read Magic
Level 1 Spells: Cause Fear, False Life, Fog Cloud, Sleep, Grease, Feather Fall
Level 2 Spells: Magic Weapon, Melf's Acid Arrow

Feats:
Level 1: Familiar (Rat, re-flavored as Beetle named Makara)
Level 3: Magical Rejuvenation (cast Cure Wounds and Lesser Restoration once per day)

Equipment: Short Sword
Dagger x3
Poison, basic (vial) x1
Adventurer's Kit
Acid (flask) x2
----

I'm stoked to play this character, as I spent a lot of time working on the flavor of what a Golgari mage is like.  In a nutshell, the Golgari embrace the cycle of life and death, blending the power of rot and fungus with their undead creations.

Our DM, Gonzalo Campoverde Arce requested some background on our characters.  I figured I would share mine in this blog, as it would maybe entice some other readers to show interest.

Vylokir lives deep in the undercity of Ravnica, apprentice to a deathrite shaman named Nalvix.  The shaman has sent Vylokir  searching the undercity for the remains of other creatures not so fortunate to survive.  Vylokir dreams of the day when he will finally animate his own shambling shell (plant zombie), but until then, he is content to do his master's bidding for the good of the Swarm.

  

Vylokir has a strong interest in poisons, acids, and various other dangerous liquids that he can be extracted from the undercity insects or created through various alchemical means.

Due to living in close proximity with the creatures of the undercity, Vylokir has an affinity with some of the beasts of lower Ravnica.  He often speaks aloud to his beetle familiar, Makara.  The elf has also on occasion journeyed to the upper city of Ravnica, taking care of the giant lizards that carry the Golgari to the various markets.

 

Some (non-Golgari) see Vylokir as a little unstable.  With his wicked grin, gleaming eyes, and gangly body, he looks somewhat like a skeletal strawman.  While most beings tend to sit, the elf tends to crouch, something that makes him appear to be more spider-like.  His hair clumps together, and he arranges it to stand straight up.  He also paints most of his body with skeletal markings with phosphorescent fungi paste.  His ears are pierced with various pieces of bone, from whom or what none can say.

The elf has no fear of death, as to the Golgari, such a thing is welcomed.  He hopes to one day achieve lichdom, weaving plant matter and the bones of foes into his newer, more powerful body.


-----

With that, I give you my new character.  I'm super excited to play him.  If you're interested in joining Living Ravnica, please let me know either in the comments or on Twitter @artificeralf.  I'll  be using the hashtag #LivingRavnica to promote it.

Comments

  1. Sorry if may english is bad, I'm spanish :p
    I'm doing the same with Pathfinder and I'm very interested in share information with you about Ravnica, the NPCs, Characters, Events...
    I have a recopilation of the guilds, it's internal structure, races, basic info... But it's difficult to me adapt it to pathfinder-D&D.
    Please, if you didn't let the idea aside or your have material to share, contact me.

    ReplyDelete

Post a Comment

Popular posts from this blog

Revisiting 4th Edition - Fortune Cards

An interesting mechanic that caught my eye as I returned to 4e was that of Fortune Cards. As I previously stated in an earlier post, one of the stores by my house still had a few packs of Fury of the Feywild. Those that have read this blog or read my tweets know that I am huge fan of the Feywild and the fey creatures that inhabit that realm, so when I was perusing 4e things from the past, picking up packs of cards with 'Feywild' in the set name was a no-brainer.                                                                                                                        As I tweeted while writing this post, it's amazing to me that despite the Fortune Cards arriving on scene circa ...

Revisiting the Trinket Lord

As I’ve gone back to dive into the options that are 4e D&D, I took another hard look at something near and dear to my heart: my 4e published article, The Trinket Lord. Published in Dungeon 205 (August 2012), it was another article in the Court of Stars series about the Archfey. With GenCon 2017 occurring right now, I figured it's a good time to talk about such things again.  I had always found the Court of Stars articles extremely intriguing and full of adventure hooks, but when I pitched this article, only two existed, The Prince of Frost (Dragon 374) and the Bramble Queen (Dungeon 185). The Trinket Lord was originally pitched back in April 2012, when WotC accepted article submissions for their Dragon and Dungeon magazines. My contact for the entire process was Greg Bilsland (which was a major “whoa!” moment for me). I consider my relatively short interactions with Greg to have been extremely insightful, as he gave me a good mix of compliments and critiques and helped me ...

4e Campaign - Session 1: Prey For Smiley Bob

 The big day arrived, and my 4e game took off. This post will discuss the preparation, character creation, and overall session, as I felt a lot of it started to click together as one giant post rather than a bunch of small ones. My plan for 4e is to take advantage of all the amazing work that was released - seriously, there are a ton of awesome smaller adventures that were available with a DDI subscription from Dragon/Dungeon magazine. While many talk about Reavers of Harkenwold & Madness at Gardmore Abbey as major 4e adventures (and seriously, this shouldn't be ignored, as they are done very well), I also wanted to take a number of the smaller dungeon crawls and use them to help get things rolling. As a DM, taking these already published adventures gave me a few advantages: I didn't have to create the entire adventure from scratch  I could focus on things like encounter design/monster choices and adjust as needed I could understand the general hook and adjust as needed fo...